Gamification Framework for E-Learning Systems in Higher Education

This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education.The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can b

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Investigating clove oil and its derivatives as anaesthetic agents for decapod crustaceans to improve welfare commercially and at slaughter

Decapods have been recently classified as sentient beings in UK policy and therefore the establishment of humane methods for the live transportation and slaughter of commercially valuable shellfish as well as for decapods used in research is critical.Formerly overlooked, Regulator Parts the use of anaesthetics provides a promising avenue for improv

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